Next steps

further objectives to explore.


Abstract:

  1. Develop a Beginner-Friendly HardCaml Tutorial:

    • Create accessible educational materials focused on HardCaml, targeting newcomers.

    • Collaborate with Jane Street (JS) to refine content and align with their goal to publicize HardCaml resources.

  2. Implement a WebAssembly 1.0 VM on an FPGA:

    • Build a simplified Wasm VM using HardCaml, leveraging FPGA capabilities (no GC/linear memory simplifies design).

    • Demonstrate functionality by running programs like Conway’s Game of Life to showcase practical execution.

  3. Hardware Setup & Visual Projects:

    • Use the Arty-A7 board (with existing HardCaml support) to prototype projects, including VGA/HDMI output integration (e.g., visual demos like Game of Life or Doom Flame Animation).

    • Establish foundational FPGA workflows for future projects.

  4. Prepare a HardCaml Workshop:

    • Organize a day-long workshop (post-internship) to teach HardCaml basics, accelerators, and FPGA workflows. Engage with labs (Cambridge/IITM) and JS collaborators.

  5. Explore Hardware Accelerators:

    • Investigate small-scale accelerators using HardCaml, potentially integrating them into tutorials or workshops.

  6. Submit a Talk to the OCaml Workshop (Deadline: July 3):

    • Propose a talk on your HardCaml Wasm VM implementation for the ICFP co-located workshop in Singapore. Highlight technical challenges and outcomes.


NOTE: The roadmap items listed here are sorted in terms of priority, difficulty and practicality.

Key Outcomes: Promote HardCaml adoption via open-source materials and workshops and Run Conway's Game of Life, BAD APPLE & DOOM FLAME animation in the WASM VM.

Stretch Goal: Aim to present the Wasm VM as a standout submission to the OCaml Workshop, positioning it as a bridge between FP/HDL communities.

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