Next steps
further objectives to explore.
Abstract:
Develop a Beginner-Friendly HardCaml Tutorial:
Create accessible educational materials focused on HardCaml, targeting newcomers.
Collaborate with Jane Street (JS) to refine content and align with their goal to publicize HardCaml resources.
Implement a WebAssembly 1.0 VM on an FPGA:
Build a simplified Wasm VM using HardCaml, leveraging FPGA capabilities (no GC/linear memory simplifies design).
Demonstrate functionality by running programs like Conway’s Game of Life to showcase practical execution.
Hardware Setup & Visual Projects:
Use the Arty-A7 board (with existing HardCaml support) to prototype projects, including VGA/HDMI output integration (e.g., visual demos like Game of Life or Doom Flame Animation).
Establish foundational FPGA workflows for future projects.
Prepare a HardCaml Workshop:
Organize a day-long workshop (post-internship) to teach HardCaml basics, accelerators, and FPGA workflows. Engage with labs (Cambridge/IITM) and JS collaborators.
Explore Hardware Accelerators:
Investigate small-scale accelerators using HardCaml, potentially integrating them into tutorials or workshops.
Submit a Talk to the OCaml Workshop (Deadline: July 3):
Propose a talk on your HardCaml Wasm VM implementation for the ICFP co-located workshop in Singapore. Highlight technical challenges and outcomes.
NOTE: The roadmap items listed here are sorted in terms of priority, difficulty and practicality.
Key Outcomes: Promote HardCaml adoption via open-source materials and workshops and Run Conway's Game of Life, BAD APPLE & DOOM FLAME animation in the WASM VM.
Stretch Goal: Aim to present the Wasm VM as a standout submission to the OCaml Workshop, positioning it as a bridge between FP/HDL communities.
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